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Fallen Frontier Brings Halo’s Combat Into a Super Metroid Worldview

Fallen Frontier Brings Halo’s Combat Into a Super Metroid Worldview

When I was assigned to check out the Fallen Frontier (“a game by some former Halo guys,” I was told), I was pretty sure I knew what I could expect to see: a first-person shooter with space marines, dual-wielding, and multiplayer — a Halo-inspired action game with some sort of interesting twist, in other words. And I was right… except about the “first-person shooter” part.

That single detail completely changes the nature of Fallen Frontier into something new and interesting. Lots of games have been inspired by (or rather, lifted the mechanics wholesale from) Halo, but aside from a few clever but simplistic fan games, the series’ rules and tone have never been distilled into a side-scrolling 2D platformer. Frontier takes a creative step forward by taking a technological step backward, and the results (on display this past weekend at PAX East) are promising for fans of Halo and Super Metroid alike.

Continued here:
Fallen Frontier Brings Halo’s Combat Into a Super Metroid Worldview

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